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Wednesday, April 2, 2014
Angry Birds and Zombies: Computer Programming
The last class in computer applications we started our programming class, which we practiced using angry birds. I liked it because it was a creative application that motivated us. The objective was to help the angry bird find the piggy, and we did this by building blocks with 'move forward', and 'turn left', or 'turn right' to help the bird find the piggy. It eventually turned into the plants vs. Zombies design, where we had to help the zombie find the plant and this time, we had to play around with 'if-else' codes and repeater codes. 'If-else' codes made it so if you came across a path, the zo0mbie would do something, or else, it would do something else. That is what we did in our programming class. I liked it
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